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Skullisions

 

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Skull_liquid_v4 (00044).png

Another experiment with high surface tension fluids in Houdini, this time using a skull scan from Artec3d. A few things needed to be done to make this simulation a little more stable, namely upping the particle count, but I kept getting mysterious holes and "pops" in the mesh. After some google searching I stumbled upon this thread where the poster talked about changing the meshing parameter from "Average Position" to "Spherical":

particlefluidsurface.gif

It definitely made the mesh more blobby, but with some extra smoothing iterations it came out with a nice result (and no flickering!). Here's the corresponding link to the docs about it.

 
Jake Allen