Jake Allen


Softbody Jump


Some more fun with Houdini’s Grain solver, and letting it control a motion captured jumping guy. Basically, the runners turn into a jello-dude at a particular frame and Houdini takes their velocity and applies it to the models. This was my first time bringing the animation into Cinema 4D and Octane, and I’m happy to say it supported things like motion blur right out of the box. Pretty dope!

I may post the file soon but it’s real messy, and I’m sure there’s a more “procedural” way to do it. For the curious, the technique is based on the “Keyframed Grains” file in Houdini’s help, and this awesome example from Matt Estela.

Jake Allen